Graphic Engine Architect [China]


 

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Responsibilities

1. Support R&D work in the direction of short videos and images, including but not limited to Douyin/Tiktok/cutting 2. Improve and upgrade the company's existing graphics and image rendering engines, mainly: (1) Develop cross-platform graphics engines (rendering/physics/animation/deformation, etc.) to realize rendering pipelines (2) According to project requirements, responsible for researching and exploring new graphics effects, which can be designed and implemented in the engine (3) Optimize engine performance and help projects solve graphics-related compatibility issues (4) Learn the latest graphics technology, help improve project visual effects, accumulate and share 3, Provide technical support and solutions for the graphics rendering of the company's AR/VR special effects.


Qualifications

1. Good logical analysis ability, language expression and communication skills more than 3 years relevant work experience 2. Good C/ C++ programming development ability and debugging skills, familiar with commonly used design patterns 3. Proficient in OpenGL/OpenGL ES/DirectX/Metal/Vulkan graphics library development, better grasp the basic algorithm and core rendering technology of graphics rendering 4. Have Good mathematical ability, strong learning ability, interest and ambition to study in depth in the technical field. Bonus points: 1. Project experience in self-developed graphics and image rendering engine 2. Experience in multi-threaded rendering development or computeShader development is preferred 3. Offline rendering experience is a bonus item.

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